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Pokémon Product
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Space Marines
Black Templars
Blood Angels
Dark Angels
Death Watch
Grey Knights
Imperial Fists
Iron Hands
Raven Guard
Salamanders
Space Wolves
Ultramarines
White Scars
Adepta Sororitas (Sisters)
Adeptus Custodes
Adeptus Mechanicus
Astra Militarum (Imperial Guard)
Imperial Knights
Inquisition
Officio Assassinorum
Chaos Daemons
Chaos Knights
Death Guard
Thousand Sons
Aeldari
Drukhari
Genestealer Cults
Necrons
Orks
T’au Empire
Tyranids
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topThere are 52 productsSort
Translation missing: en.sections.collection_template.product_count
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Technical Machine: Evolution (178/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Luxurious Cape (265/182) [Scarlet & Violet: Paradox Rift]$5.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Hyper Rare
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Technical Machine: Evolution (178/182) [Prize Pack Series Five]$1.00Set: Prize Pack Series Five Type: Tool Rarity: Uncommon
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Ancient Booster Energy Capsule (159/182) [Prize Pack Series Five]$1.00Set: Prize Pack Series Five Type: Tool Rarity: Uncommon
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Ancient Booster Energy Capsule (159/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Technical Machine: Turbo Energize (179/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Technical Machine: Devolution (177/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Bravery Charm (175/142) [Scarlet & Violet: Stellar Crown]$8.00Set: Scarlet & Violet: Stellar Crown Type: Tool Rarity: Hyper Rare
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Protective Goggles (164/165) [Scarlet & Violet 151]$1.00Set: Scarlet & Violet 151 Type: Tool Rarity: Uncommon
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Memory Capsule (202/185) [Sword & Shield: Vivid Voltage]$10.00Set: Sword & Shield: Vivid Voltage Type: Tool Rarity: Secret Rare
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Counter Gain (249/191) [Scarlet & Violet: Surging Sparks]$5.00Set: Scarlet & Violet: Surging Sparks Type: Tool Rarity: Hyper Rare
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Hero's Cape (152/162) [Prize Pack Series Five]$26.00Set: Prize Pack Series Five Type: Tool Rarity: Rare Ace
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Technical Machine: Devolution (177/182) [Prize Pack Series Five]$1.00Set: Prize Pack Series Five Type: Tool Rarity: Uncommon
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Future Booster Energy Capsule (164/182) [Prize Pack Series Five]$1.00Set: Prize Pack Series Five Type: Tool Rarity: Uncommon
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Heavy Baton (151/162) [Prize Pack Series Five]$1.00Set: Prize Pack Series Five Type: Tool Rarity: Uncommon
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Luxurious Cape (166/182) [Prize Pack Series Five]$1.00Set: Prize Pack Series Five Type: Tool Rarity: Uncommon
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Maximum Belt (154/162) [Prize Pack Series Five]$10.00Set: Prize Pack Series Five Type: Tool Rarity: Rare Ace
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Technical Machine: Evolution (178/182) (2024 League Promo) [League & Championship Cards]$1.00Set: League & Championship Cards Type: Tool Rarity: Uncommon
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Baxter's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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