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Pokémon Product
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Space Marines
Black Templars
Blood Angels
Dark Angels
Death Watch
Grey Knights
Imperial Fists
Iron Hands
Raven Guard
Salamanders
Space Wolves
Ultramarines
White Scars
Adepta Sororitas (Sisters)
Adeptus Custodes
Adeptus Mechanicus
Astra Militarum (Imperial Guard)
Imperial Knights
Inquisition
Officio Assassinorum
Chaos Daemons
Chaos Knights
Death Guard
Thousand Sons
Aeldari
Drukhari
Genestealer Cults
Necrons
Orks
T’au Empire
Tyranids
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topThere are 52 productsSort
Translation missing: en.sections.collection_template.product_count
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Rescue Board (159/162) [Scarlet & Violet: Temporal Forces]$1.00Set: Scarlet & Violet: Temporal Forces Type: Tool Rarity: Uncommon
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Technical Machine: Crisis Punch (090/091) [Scarlet & Violet: Paldean Fates]$1.00Set: Scarlet & Violet: Paldean Fates Type: Tool Rarity: Uncommon
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Sun Seed [Trading Card Game Classic]$1.00Set: Trading Card Game Classic Type: Tool Rarity: Unspecified
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Scorching Charcoal [Trading Card Game Classic]$1.00Set: Trading Card Game Classic Type: Tool Rarity: Unspecified
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Drops in the Ocean [Trading Card Game Classic]$1.00Set: Trading Card Game Classic Type: Tool Rarity: Unspecified
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Future Booster Energy Capsule (164/182) (Cosmos Holo) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Ancient Booster Energy Capsule (159/182) (Cosmos Holo) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Cursed Duster (161/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Defiance Vest (162/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Future Booster Energy Capsule (164/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Luxurious Cape (166/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Technical Machine: Blindside (176/182) [Scarlet & Violet: Paradox Rift]$1.00Set: Scarlet & Violet: Paradox Rift Type: Tool Rarity: Uncommon
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Defiance Band (169/198) [Prize Pack Series Three]$1.00Set: Prize Pack Series Three Type: Tool Rarity: Uncommon
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Sky Seal Stone (143/159) [Prize Pack Series Three]$3.00Set: Prize Pack Series Three Type: Tool Rarity: Holo Rare
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Holon Transceiver (98/113) (Suns & Moons - Miska Saari) [World Championships 2006]$11.00Set: World Championships 2006 Type: Tool Rarity: Uncommon
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Holon Transceiver (98/113) (Flyvees - Jun Hasebe) [World Championships 2007]$11.00Set: World Championships 2007 Type: Tool Rarity: Uncommon
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Holon Transceiver (98/113) (Rambolt - Jeremy Scharff-Kim) [World Championships 2007]$5.00Set: World Championships 2007 Type: Tool Rarity: Uncommon
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Holon Transceiver (98/113) (Legendary Ascent - Tom Roos) [World Championships 2007]$8.00Set: World Championships 2007 Type: Tool Rarity: Uncommon
Showing 19 -36 of 52 itemsAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Baxter's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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