Goliaths tower above their rivals. They firmly believe that might makes right, and will mow down opponents with huge chainaxes and heavy guns that other gangs would struggle to even lift. Though th...
House Escher is at once ancient and young. Its all-female warriors prize speed and precision to take down foes. Their blades glisten with all manner of toxins, as do the claws of the xenos beasts t...
House Goliath runs the forges and refineries with an unbreakable grip. Their physical strength and resilience make them as well-suited for gruelling manual labour as the rigours of gang combat.
House Escher gangs benefit from the prodigious output of the clan’s Chymist Cults. All manner of stimms, chems, and toxins are available to Gang Queens and their fighters, enhancing their natural a...
The gangers of House Escher rely on their martial skill to take down their rivals, along with a touch of toxins in a pinch. One lucky slash is all it takes.This is a set of 8 six-sided dice with ro...
The members of House Goliath have always followed the strongest of their kind. The hives' Alpha leaders earn their status by exceptional physical might, skill in combat, or simple charisma and popu...
The majority-female House Escher has accrued immense wealth, built on the chemical trade and the manufacture of lasguns. Their gangs stalk the depths of every major hive, protecting the interests o...
House Escher is ruled over by the Council of Crones, selected based on personal merit. Any distinguished gang queen or chymist could rise to power in the house with enough infamy behind her. Gangs ...
House Goliath rose to prominence by claiming forges across Necromunda. The majority of the clan’s holdings are comprised of their foundries. Their influence is extended by their willingness to part...
This 168-page hardback book contains:– The Lore of Necromunda: Learn about the locales and locals of the planet, including a detailed timeline.– Core Rules: Full rules for the game, including vehic...
Keep your skirmishes moving quickly with this deck of 26 cards, featuring the various tricks and schemes your gangers can utilise during your games of Necromunda, such as an explosive gift of a Gre...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '