Over 700 pages of samurai swordplay and grudge matches! Collecting Hiroaki Samura's fast-paced 'Mirror of the Soul,' 'Last Blood,' and 'Trickster' story arcs! Kidnapped and bound by three Itto-ryu ...
The harrowing, bone-crunching finale! Disgraced Edo officer Habaki faces the devious Anotsu in a decisive showdown, while Manga, Rin, and only a few others witness the end of an era. Rin's quest co...
Collecting the "Demon Lair" story arc, which features a massive prison escape helmed by young Rin, and "Footsteps," another key story arc that builds up to Blade of the Immortal's intense, multi-vo...
Count Dracula is reborn as a katana-wielding young vampiress in a new, never-seen-before action manga set in a gritty, alternate-history Europe. Fans of cinematic, gory, supernatural alternate hist...
In 2001, Hellboy quit the B.P.R.D., leaving its roster of special agents to defend the world from any occult threats, and the growing menace of the frog army. Now their adventures are collected in ...
The Bureau for Paranormal Research and Defense sends its team to permanently wipe out a subterranean colony of frog monsters. The team tracks down Memnan Saa's hideout, but soon find themselves in ...
With Hellboy gone, agents missing, and Abe Sapien in a coma, the B.P.R.D are on their own. America's monster problem explodes, society crumbles, and Liz Sherman rejoins the fight, as Nazis seek to ...
The B.P.R.D. fight to protect the world from the rise of the monstrous Ogdru Hem, as teams hit a blizzard-torn Russia and the ruins of both Chicago and New York City. Meanwhile, Liz Sherman fights ...
The B.P.R.D. continues to lead the defense against the apocalyptic Ogdru Hem from Japan to America, as the team splits up and Kate is possessed. Howards and a team of agents find themselves attempt...
Hell on Earth comes to an end when the B.P.R.D. must defend Earth from one of the mythical Ogdru Jahad, the dragon believed to bring about the end of the world. The agents must destroy the dragon a...
Lovecraftian monsters ravage an apocalyptic earth as the B.P.R.D. fights to save what little of humanity they can. But even Hellboy is not who he once was, and whether anyone survives Varvara and t...
Captain America goes undercover! To infiltrate an A.I.M. weapons expo, Cap must defeat an army of super villains - while disguised as his deadly foe Crossbones! Even with Falcon and Diamondback for...
Steve Rogers is back in the red, white and blue! With his familiar shield in hand, Steve battles alongside Nick Fury and takes on the Supreme Soviets! But his return to the mantle of Cap may come t...
O Captain! My Captain! When Steve Rogers refuses to become a government operative, a new Captain America takes up the uniform and shield! John Walker does his best to fill Rogers' big shoes, but ca...
Even for Captain America, life has rarely been this eventful! Battling the robotic Dragon Man above New York, considering a run for president and saving Manhattan from fiery destruction at the hand...
Captain America fights for his life! Cap is on the hunt for the Skull - the Blazing Skull, that is! Then, Doctor Faustus' mental machinations pit Steve Rogers against his old pal Nomad! But when th...
It's a new direction for the red-white-and-blue Avenger! When the city's police officers begin to disappear, Captain America takes a job as one of New York's finest! There are also larger-than-life...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '