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The Western Desert: Bolt Action Campaign Book
The Western Desert: Bolt Action Campaign Book
Regular Price $30.00Vendor: Warlord Games
Product Type : Bolt Action
Hurry! Only0units left in stock!When compared to the enormous campaigns waged on the Eastern Front and in Western Europe during World War II, the struggle in North Africa between the British Commonwealth and the Axis might seem an unimportant sideshow. However, its influence and impact were far-reaching and dictated many strategic decisions that influenced the course of the war.
This Bolt Action campaign book will focus on the conflict in the area most commonly referred to as the Western Desert - a campaign theatre reaching from the Libyan city of Tripoli to Cairo, and the Egyptian Nile valley, a distance of some 1300 miles, a featuring some of the most hostile terrains on Earth.
It covers a period of time from September 1940 when Mussolini's Italian Army invaded British-held Egypt to the final retreat of Rommel's Afrika Korps from Egypt during October 1942. During that period the conflict witnessed much hard fighting resulting in spectacular victories and the capture of territory, equipment and prisoners for both sides whilst also subjecting them to a series of demoralizing retreats where final and irrevocable defeat seemed assured.
This book has 167 pages full of content, ranging from new rules and units, full-color images, history and backgrounds and more!
This book contains:
What is This Book?
Campaign Background
Operation Compass: The Fighting BeginsScenario 1: Frontier BattleThe Italians Invade!Scenario 2: Fort Nibeiwa, 9 December 1940Scenario 3: The Battle for Bardia, 4 January 1941On To Tobruk and the Race to Beda FommScenario 4: Tank Clash at Mechili, 24 January 1941Scenario 5: Fox killed in the Open, 5 February 1941Operation Sonnenblume
Scenario 6: Mersa Brega, 31 March 1941The Siege of TobrukScenario 7: Ras El Madauur, 13 April 1941Operation Brevity and Battleaxe
Scenario 8: Hellfire Pass, 15 June 1941
Operation Crusader
Scenario 9: Bir El Gubi, 19 November 1941Scenario 10: Gabr Saleh, 19 November 1941Scenario 11: Point 175, 29 November 1941Crusader FinaleGazala: Rommel's Greatest Victory
Scenario 12: The Cauldron, 1 June 1942Scenario 13: Bir Hakeim, 27 May 1942The Jewish Brigade at Bir-El HarmatScenario 14: Bir-El Harmat 2 June 1942El Alamein: The End of the Beginning
First Alamein
Last Chance for Rommel: Alam Halfa
Scenario 15: Alam Halfa, 31 August 1942
El Alamein
Operation Lightfoot
The Battle continues
Scenario 16: Outpost Snipe, 27 October 1942
Operation Supercharge
Scenario 17: The Charge of the 9th Armoured, Tel El Aqqaqir, 2 November 1942Raid Scenarios
Scenario 18: Dawn RaidScenario 19: The Via Balbia Raid, 27 May 1942British and Commonwealth New Units
Infantry Squads and Teams
VehiclesItalian New Units
Infantry Squads and TeamsArtilleryVehiclesGerman New Units
Infantry Squads and TeamsVehiclesArtilleryTheatre Selectors
British and CommonwealthCommonwealth Armies in Bolt ActionItalian Theatre SelectorsThe Afrika Korps in Bolt ActionFree French Forces in the Western Desert
Free French Units
Special Forces in the Western Desert Campaign
Special Forces in Bolt ActionBritish Special Forces in the Western DesertItalian Special Forces and Desert RaidersGerman Special ForcesHeroes of the Western Desert
British and CommonwealthGermanSpecial Rules for Fighting Bolt Action Games in the Western Desert
Typical Terrain types for the Western DesertRoads and TracksDesert Climate EffectsEnvironmental EffectsWeather EffectsDesert Combat Special RulesDug-In: Foxholes, Trenches and Gun PitsMinefieldsAll Sales (including Pre-orders) are Final. One of the ways that we are able to provide competitive prices and free shipping on many orders is by ensuring our order accuracy and by making smart inventory purchases on our end.
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Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Baxter's Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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