Use the hexes of the CATAN base game to assemble Catan inside the provided frame. Each player has just finished building a settlement and a city, when dark clouds gather over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sail toward the island's shores. There is still enough time to prepare for confronting the intruders, though. The strength of the hostile barbarian army always corresponds to the number of cities on Catan. In order to successfully defend Catan, the knights of all players combined must be at least as strong as the barbarian army.
Knights are not used in the form of cards; instead, they are represented by wooden tokens that are placed on unoccupied intersections. Each token has an “active” side depicting a black-and-white knight helmet and an “inactive” side depicting a knight helmet in color. A knight can only fight after he is activated; activation costs one grain. After paying the grain, you turn the knight token over so that its active side is face up. Each ring on the token counts as one strength point.
If the knights of all players combined have enough strength points to defeat the barbarian army, the danger is averted for the moment. However, if the Catanian knights are too weak, a city will be raided and downgraded to a settlement.
Catan: Cities & Knights contains:
36 commodity cards (coin, paper, and cloth)
54 progress cards (trade, politics, and science)
6 victory point cards
3 wooden metropolis pieces
3 metropolis tokens
1 wooden merchant figure
1 custom event die
1 wooden barbarian ship
24 wooden knights
12 city walls
4 development flip-charts (to track city improvements)
1 tile to track barbarian fleet
Simple rules & almanac
You will need a copy of Catan to use this expansion.