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Pokémon Product
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Space Marines
Black Templars
Blood Angels
Dark Angels
Death Watch
Grey Knights
Imperial Fists
Iron Hands
Raven Guard
Salamanders
Space Wolves
Ultramarines
White Scars
Adepta Sororitas (Sisters)
Adeptus Custodes
Adeptus Mechanicus
Astra Militarum (Imperial Guard)
Imperial Knights
Inquisition
Officio Assassinorum
Chaos Daemons
Chaos Knights
Death Guard
Thousand Sons
Aeldari
Drukhari
Genestealer Cults
Necrons
Orks
T’au Empire
Tyranids
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topThere are 9481 productsSort
Translation missing: en.sections.collection_template.product_count
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Tail Swipe [SGX4-ENC13] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Fossil Dig [SGX4-ENC14] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Jurassic World [SGX4-ENC15] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Field Spell Rarity: Common ...
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Spacetime Transcendence [SGX4-ENC16] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Time Stream [SGX4-END11] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Pot of Avarice [SGX4-END12] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Re-Fusion [SGX4-END13] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Equip Spell Rarity: Common ...
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Mystical Space Typhoon [SGX4-END14] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Quick-Play Spell Rarity: Common ...
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Foolish Burial [SGX4-END15] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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Miracle Fusion [SGX4-ENE05] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Common ...
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White Veil [SGX4-ENE06] Common$1.00Set: Speed Duel GX: Midterm Destruction Card type: Equip Spell Rarity: Common ...
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Miracle Fusion (Secret Rare) [SGX4-ENE05] Secret Rare$16.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Secret Rare ...
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EN Shuffle (Secret Rare) [SGX4-ENA16] Secret Rare$11.00Set: Speed Duel GX: Midterm Destruction Card type: Normal Spell Rarity: Secret Rare ...
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Mystical Space Typhoon (Secret Rare) [SGX4-END14] Secret Rare$5.00Set: Speed Duel GX: Midterm Destruction Card type: Quick-Play Spell Rarity: Secret Rare ...
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Ancient Rules [LDK2-ENK27] Common$1.00Set: Legendary Decks II (2024 Reprint) Card type: Normal Spell Rarity: Common ...
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Beacon of White [LDK2-ENK20] Common$1.00Set: Legendary Decks II (2024 Reprint) Card type: Normal Spell Rarity: Common ...
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Burst Stream of Destruction [LDK2-ENK19] Common$1.00Set: Legendary Decks II (2024 Reprint) Card type: Normal Spell Rarity: Common ...
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Cards of the Red Stone [LDK2-ENJ25] Common$1.00Set: Legendary Decks II (2024 Reprint) Card type: Normal Spell Rarity: Common ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Baxter's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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