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Pokémon Product
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Space Marines
Black Templars
Blood Angels
Dark Angels
Death Watch
Grey Knights
Imperial Fists
Iron Hands
Raven Guard
Salamanders
Space Wolves
Ultramarines
White Scars
Adepta Sororitas (Sisters)
Adeptus Custodes
Adeptus Mechanicus
Astra Militarum (Imperial Guard)
Imperial Knights
Inquisition
Officio Assassinorum
Chaos Daemons
Chaos Knights
Death Guard
Thousand Sons
Aeldari
Drukhari
Genestealer Cults
Necrons
Orks
T’au Empire
Tyranids
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topThere are 2679 productsSort
Translation missing: en.sections.collection_template.product_count
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Broww, Huntsman of Dark World [EEN-EN021] Ultimate Rare$23.00Set: Elemental Energy Card type: Effect Monster Rarity: Ultimate Rare Attack...
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Sillva, Warlord of Dark World [EEN-EN023] Ultimate Rare$22.00Set: Elemental Energy Card type: Effect Monster Rarity: Ultimate Rare Attack...
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Goldd, Wu-Lord of Dark World [EEN-EN024] Ultimate Rare$69.00Set: Elemental Energy Card type: Effect Monster Rarity: Ultimate Rare Attack...
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Trap Eater [CRMS-EN005] Common$1.00Set: Crimson Crisis Card type: Tuner Monster Rarity: Common Attack: ...
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Dark Tinker [CRMS-EN007] Common$1.00Set: Crimson Crisis Card type: Tuner Monster Rarity: Common Attack: ...
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Brron, Mad King of Dark World [EEN-EN022] Ultimate Rare$5.00Set: Elemental Energy Card type: Effect Monster Rarity: Ultimate Rare Attack...
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Infernal Incinerator [EEN-EN012] Common$1.00Set: Elemental Energy Card type: Effect Monster Rarity: Common Attack: ...
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Broww, Huntsman of Dark World [EEN-EN021] Rare$1.00Set: Elemental Energy Card type: Effect Monster Rarity: Rare Attack: ...
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Goldd, Wu-Lord of Dark World [EEN-EN024] Super Rare$1.00Set: Elemental Energy Card type: Effect Monster Rarity: Super Rare Attack: ...
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Scarr, Scout of Dark World [EEN-EN025] Common$1.00Set: Elemental Energy Card type: Effect Monster Rarity: Common Attack: ...
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Sillva, Warlord of Dark World [EEN-EN023] Rare$1.00Set: Elemental Energy Card type: Effect Monster Rarity: Rare Attack: ...
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Beiige, Vanguard of Dark World [EEN-EN020] Common$1.00Set: Elemental Energy Card type: Effect Monster Rarity: Common Attack: ...
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Zure, Knight of Dark World [EEN-EN001] Common$1.00Set: Elemental Energy Card type: Normal Monster Rarity: Common Attack: ...
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Brron, Mad King of Dark World [EEN-EN022] Rare$1.00Set: Elemental Energy Card type: Effect Monster Rarity: Rare Attack: ...
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Fabled Dianaira [DT04-EN073] Rare$1.00Set: Duel Terminal 4 Card type: Effect Monster Rarity: Rare Attack: ...
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Grave Squirmer [DT04-EN054] Rare$1.00Set: Duel Terminal 4 Card type: Effect Monster Rarity: Rare Attack: ...
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Wall of Illusion [DT04-EN057] Common$2.00Set: Duel Terminal 4 Card type: Effect Monster Rarity: Common Attack: ...
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Snipe Hunter [DT04-EN051] Common$3.00Set: Duel Terminal 4 Card type: Effect Monster Rarity: Common Attack: ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Baxter's Grading Guide
''Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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