Recovering from the events of 'City Fall,' the Turtles seek sanctuary in the countryside, but questions remain unanswered and tension festers among the brothers. Meanwhile, in New York, Shredder ti...
After meeting a good-natured inter dimensional time traveler named Renet, the Turtles become unstuck in time and go spinning into the past! Meanwhile, Shredder and Krang finally meet up, but will t...
Presenting the complete TMNT stories in recommended reading order, including one-shots, crossovers, and event series. Everything a beginner could need, everything a diehard could want. Old Hob, Sla...
Bebop and Rocksteady stumble across a time-travel scepter, kickstarting the craziest, most destructive adventure yet! Then, when a mysterious new mutant targets Baxter Stockman, it will be up to th...
Agent Bishop's long-gestating hunt for mutants begins in earnest and no one is safe! The Mutanimals are the first targets, but the Turtles' turn will come soon enough, and they'll be hounded like n...
Turtles... in space! Krang is set to go on trial in Dimension X but he has hired the cybernetic assassin Hakk-R to eliminate the witnesses set to testify against him. Meanwhile, the Turtles race to...
Presenting the complete TMNT stories in recommended reading order, including one-shots, crossovers, and event series. Everything a beginner could need, everything a diehard could want. Collects Tee...
Presenting the complete TMNT stories in recommended reading order. Donatello understands that more is at stake than his brothers realize. In order to prepare for the coming conflict, Don will aim ...
It's all been leading up to this! A massive showdown on the streets of New York City! As New York gets torn apart by different factions, mutant and human alike, Karai returns and the future of the ...
After the cataclysmic events of "City At War," the Turtles find New York City drastically changed-new factions and enemies are on the rise, and allies are in short supply. Jennika, the newest membe...
Presenting the complete TMNT stories in recommended reading order, including one-shots, crossovers, and event series. Everything a beginner could need, everything a diehard could want. Now in pa...
Presenting the complete TMNT stories in recommended reading order, including one-shots, crossovers, and event series. The forces of good and evil marshal on multiple fronts. The Turtles have a new ...
Presenting the complete TMNT stories in recommended reading order, including one-shots, crossovers, and event series. Everything a beginner could need, everything a diehard could want. Violence ...
Advance solicited for July release! A new age begins for the Turtles as the epic events of the past have created new opportunities for the future-but new dangers as well. While the Turtles adjust t...
A thorough look back at the TMNT's comic book origins with their first stories plus insightful annotations from co-creators Kevin Eastman and Peter Laird. Rediscover the underground roots of Teenag...
A thorough look back at the TMNT comic book roots with the original stories plus insightful annotations from co-creators Kevin Eastman and Peter Laird. Rediscover the underground roots of Teenage M...
Rediscover the underground roots of Teenage Mutant Ninja Turtles, with this special collection of Mirage Studios' issues #8-11 along with the Michelangelo, Donatello, and Leonardo Micro-Series one-...
Take a thorough look back at the TMNT's comic book origins. Plus, insightful annotations from co-creators Kevin Eastman and Peter Laird. Rediscover the underground roots of Teenage Mutant Ninja Tur...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '