-
Pokémon Product
-
Space Marines
Black Templars
Blood Angels
Dark Angels
Death Watch
Grey Knights
Imperial Fists
Iron Hands
Raven Guard
Salamanders
Space Wolves
Ultramarines
White Scars
Adepta Sororitas (Sisters)
Adeptus Custodes
Adeptus Mechanicus
Astra Militarum (Imperial Guard)
Imperial Knights
Inquisition
Officio Assassinorum
Chaos Daemons
Chaos Knights
Death Guard
Thousand Sons
Aeldari
Drukhari
Genestealer Cults
Necrons
Orks
T’au Empire
Tyranids
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
There are 151 productsSort
Translation missing: en.sections.collection_template.product_count
-
Imperial Knights Armiger Warglaives$90.00Nimble and responsive, Armiger Warglaives lope towards the enemy with purposeful strides. On one arm they wield fearsome reaper chain-cleavers, their adamantium teeth whirring and actuator motors r...
-
Imperial Knights Knight Preceptor Canis Rex / Knight Gallant$170.00The Knight Preceptor is a Questoris-class close-ranged powerhouse. Its design is intended to exemplify the core tenets of the Code Chivalric in battle: close with the enemy in honorable range, enga...
-
Index: Space Wolves$16.50Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 73 cards – each featuring artwork on the reverse – is an indispensable tool ...
-
-
Necromunda 32mm Bases$8.00Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of ten (10) 32mm plastic bases with sculpted details which match the floor tiles found i...
-
Necron Combat Patrol$160.00While embarked upon a Command Barge, a Necron Overlord is able to oversee the battle, ensuring that his troops are engaged with appropriate targets and that everything is going to plan. The Comman...
-
Necron Immortals / Deathmarks$45.00As the shock troops of the Necron army, a phalanx of Immortals will strive for victory using every tactic at their disposal. They can easily withstand a hail of heavy bolter fire. The Necron Immor...
-
Order Battletome: Fyreslayers$55.00From flame-filled magmaholds they march, the power of their war-god flowing into them from blazing runes of gold hammered into their flesh.Master the blazing wrath of the Grimnir’s chosen sons with...
-
Order Battletome: Seraphon$55.00The cold‐blooded Seraphon strive to enact the Great Plan of the Old Ones, their ancient and mysterious creators. They are utterly dedicated to the destruction of Chaos, and will show no mercy to an...
-
Ork Mek Gunz$60.00Mek Gunz equipped with a traktor are the scourge of the skies. When the traktor kannon fires it’s thrumming beam of force high into the air, the grot crew swing this beam about wildly until they m...
-
Orks Gretchin/ Runtherd and Gretchen$25.00Gretchin mobs make up for their shocking lack of quality with sheer quantity. The natural cowardice and feeble-limbed incompetence of the Gretchin race does not predispose them to the arts of war, ...
Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Baxter's Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'